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He apologized for his actions and carried her off, offering a prayer to Kalahira to guide her through the dark and to show her how to live her life.ĭays later, at the Illusive Man's sanctum, Thane's mugshot was already present on a dossier display of Shepard's prospective team. Thane believed he did not see murder in Rasa's soul, and that he was misinformed of her purpose. Thane asked her why, and she simply replied she never lived her life.

She was having a bad day before Thane ruined it further, and in her delirium confessed that she wasn't prepared to die there. He later claimed responsibility for the agent when she groggily stumbled out of the bar and ran afoul a turian cop who was holding her up for drunkenness.Īt a deserted alley Thane drew his knife on a slumped and weakened Rasa, utterly prepared to use it. Thane had a spiked drink sent her way, and an unsuspecting Rasa quaffed it. He stalked his prey from afar and an opportunity presented itself when she walked into a bar. Mass Effect: Andromeda will be available on Mafor PC, PS4, and Xbox One.Thane was present at the Citadel to render judgment upon the Cerberus agent named Rasa. With the game set to launch in a little over a month's time, fans will soon find out if BioWare's new morality system results in a story that's just engaging as the Commander Shepard saga from the original Mass Effect trilogy. When one considers the award-winning writing talent at BioWare, it's easy to be optimistic about Mass Effect: Andromeda's story and characters, with or without the Paragon and Renegade system. Of course, if BioWare is hoping to top itself with Mass Effect: Andromeda's story, it will need to deliver in other areas as well, so companions like the Asari Peebee will need to be as memorable as past Mass Effect squadmates like Wrex and Garrus, for example. On the contrary, it is making an attempt to ensure that players are more actively involved with shaping the story of Mass Effect: Andromeda instead of making decisions purely in the interest of shifting a morality scale.īioWare's new approach to morality in Mass Effect: Andromeda could potentially result in a deeper, more engaging story than past entries in the series. Removing the Paragon and Renegade system seems like a bold move, but it's not as though BioWare is stripping away the element of player choice. By removing the morality labels from dialogue options and other choices in the game, BioWare hopes that people will pay closer attention to how they're interacting with other characters in the Andromeda galaxy. There's a sense that players were automatically choosing the Paragon or Renegade option out of their dialogue choices, as opposed to reading all the possible responses and selecting one that fit the narrative of their character.

The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist."Īnother reason why the Paragon and Renegade system is getting the axe has to do with how BioWare felt people played the original trilogy. The main reason is that the system felt too tied to Commander Shepard, the hero of the original Mass Effect trilogy, and so the studio felt it wouldn't feel right when using it with the franchise's new hero, Commander Ryder.
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BioWare previously revealed that the studio was looking to "move away" from the Paragon and Renegade morality system in Mass Effect: Andromeda, but now we know that it's being removed entirely, and we also know why BioWare made such a decision.Īccording to Mass Effect: Andromeda creative director Mac Walters in an interview with Official Xbox Magazine (as reported by GamesRadar+), the new game is dropping the Paragon and Renegade system for a couple of reasons. One of the ways the upcoming Mass Effect: Andromeda is diverting from franchise norms is by removing the Paragon and Renegade system that governed player choice in the original trilogy. Mass Effect: Andromeda creative director Mac Walters confirms that the Paragon and Renegade system from the original Mass Effect trilogy won't be in the new game.
